Novel view synthesis for underwater scene reconstruction presents unique challenges due to complex light-media interactions. While 3D Gaussian Splatting (3DGS) offers real-time rendering capabilities, it struggles with underwater inhomogeneous environments where scattering media introduce artifacts and inconsistent appearance. In this study, we propose a physics-based framework that disentangles object appearance from water medium effects through specialized Gaussian modeling. Our approach introduces appearance embeddings which are explicit medium representations for backscatter and attenuation for enhancing scene consistency. In addition, we propose a distance-guided optimization for improving geometric fidelity. By integrating these physics-inspired components through an underwater imaging model, our method achieves both high-quality novel view synthesis and physically accurate scene restoration. Experiments demonstrate our significant improvements in rendering quality and restoration accuracy over existing methods. Our code will be made available upon acceptance.
Method | Seathru-Nerf | U-IW | U-S | Speed | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
PSNR ↑ | SSIM ↑ | LPIPS ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | FPS ↑ | Training ↓ | |
SeaThru-Nerf | 27.394 | 0.860 | 0.215 | 18.942 | 0.644 | 0.383 | 24.436 | 0.805 | 0.293 | 0.55 | 2 h 39 m |
3DGS | 26.188 | 0.859 | 0.238 | 27.361 | 0.894 | 0.158 | 29.274 | 0.881 | 0.233 | 149.36 | 17 m |
Splatfacto-Wild | 25.750 | 0.832 | 0.229 | 25.159 | 0.847 | 0.209 | 25.786 | 0.853 | 0.260 | 42.98 | 21 m |
SeaSplat | 27.385 | 0.866 | 0.194 | 27.023 | 0.889 | 0.159 | 28.566 | 0.861 | 0.253 | 42.69 | 1 h 25 m |
RecGS | 25.829 | 0.857 | 0.233 | 22.186 | 0.838 | 0.180 | 24.620 | 0.825 | 0.259 | 146.62 | 38 m |
Water-Splatting | 27.573 | 0.865 | 0.198 | 25.673 | 0.882 | 0.167 | 29.973 | 0.878 | 0.235 | 35.80 | 29 m |
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28.116 | 0.876 | 0.202 | 28.198 | 0.902 | 0.150 | 31.227 | 0.891 | 0.187 | 48.72 | 48 m |
There are several key works in the field of underwater scene reconstruction and novel view synthesis that are closely related to our approach.
The work in 3DGS: 3D Gaussian Splatting for Real-time Rendering provides real-time rendering capabilities, though it lacks the detailed modeling of scattering media needed for underwater scenes.
SeaThru-NeRF: Neural Radiance Fields in Scattering Media focuses on overcoming underwater artifacts caused by scattering media, offering a first step towards scattering-aware novel view synthesis in underwater environments.
DeepSeeColor: Realtime Adaptive Color Correction for Autonomous Underwater Vehicles via Deep Learning Methods introduces deep learning models to restore underwater images, closely related to our work in removing water medium effects.
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